Coding in video games
(Book)
Author
Published
Minneapolis, MN : Bellwether Media, [2019].
Format
Book
ISBN
9781626178366, 1626178364
Physical Desc
24 pages : color illustrations ; 24 cm.
Lexile measure
600L
Status
Staff View
Loading Staff View.
Description
Loading Description...
More Details
Published
Minneapolis, MN : Bellwether Media, [2019].
Language
English
ISBN
9781626178366, 1626178364
Lexile measure
600
Notes
Bibliography
Includes bibliographical references (page 23) and index.
Description
"Relevant images match informative text in this introduction to coding in video games" --,Provided by publisher.
Target Audience
600L,Lexile
Target Audience
Decoding demand: 85 (very high),Semantic demand: 97 (very high),Syntactic demand: 78 (high),Structure demand: 75 (high),Lexile
Study Program Information
Accelerated Reader AR,LG,2.5,0.5,197120.
Reviews from GoodReads
Loading GoodReads Reviews.
Citations
APA Citation, 7th Edition (style guide)
Noll, E. (2019). Coding in video games . Bellwether Media.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Noll, Elizabeth. 2019. Coding in Video Games. Bellwether Media.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Noll, Elizabeth. Coding in Video Games Bellwether Media, 2019.
MLA Citation, 9th Edition (style guide)Noll, Elizabeth. Coding in Video Games Bellwether Media, 2019.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.